• Gameineer was founded in 2014 with the goal of finding a way to bridge the gap between gamers and developers. We hope to accomplish this goal by documenting our adventures in game design and game play every step of the way.

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  • Welcome to Gameineer! Want to learn a bit more about the friendly faces working behind the scenes? From content development to coding, here you can find out more about the founders as well as current staff working on our projects.

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  • Summer Blues
    August 19, 2017 | Rekoor

    Well here we are with summer drawing to a close. This time of year always seems bittersweet. On one hand, you have cooler weather and fall activities to look forward to. On the other though, for many it's a time of going back to school and hours-long gaming binges being out of the question. So did you get everything done this summer that you had on your gaming agenda for the summer? Or do  you[...]

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  • The other day I finally broke down and gave RimWorld a try. I've watched a stream here and there of the game but felt that I didn't have the time to take on what seemed like quite a complex game. However, I know my wife loves the game and can easily spend hours playing it if left unchecked so I figured "Why not?" Thanks to the library-sharing ability of Steam, I didn't even have to buy the game [...]

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  • Hey all! Hope those of you in the United States are having a wonderful 4th of July with friends and family! Personally glad to be spending some time away from work and home celebrating with extended family. My focus for this month is going to be [...]

    It's that time again folks. The Summer Steam Sale is upon us once more and yet again I'm finding myself unable to keep from adding to my already massive library of games on the popular service. Thankfully this year there appears to be no more "Flash [...]

    The recent announcement of Destiny 2 coming to PC on October 24th whereas the Xbox One and PlayStation 4 release will be on September 8th really got me thinking: Should new games for an existing IP that is widely popular be released at the same time [...]

    During my initial adventures in game design I came across gameinstitute.com. It has hands down been one of the most valuable resources i've had at my disposal during my journey. They have a vast array of course material on all sorts of game design [...]

    The idea of starting a game design company seemed like such a great idea when Rekoor and I started talking about it. Having been involved in software development and database design since the mid 90's I thought how hard could it be? Well the [...]